﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TTGame;

/*
 * TestPuppetAction
 *
 *
 *
 * 依赖：
 *
 * ！不写重复代码！
 * @author TTun
 * @date 8/10/2017 3:04:44 PM
 */
namespace TTGameEngine {

public class TestPuppetAction : MonoBehaviour {
    public Puppet controller;
    public int CastSkillID = 0;

    public void Hurt() {
        controller.Hurt();
    }
    public void Reload() {
        controller.Reload(null);
    }
    public void CastSkill() {
        controller.CastSkill(CastSkillID);
    }
    public void Stand() {
        controller.Stand();
    }
    public void StopSkill() {
        controller.StopSkill();
    }
    public void BreakLoopSkill() {
        controller.BreakLoopSkill();
    }
    public void Dead() {
        controller.Dead();
    }
}

}
